The Tree of Life
Journey through the forest and reach the ancient Tree of Life before the enemy forces do.
A game created by Zak
Animals and their allies must cross a broken realm, rescue the Tree of Life Guardians and stop the Destroyer.
Play the battle prototypeJourney through the forest and reach the ancient Tree of Life before the enemy forces do.
Rescue the captured half-deer, half-hedgehog guardians whose defensive spikes protect the Tree.
Break through hunters, monsters and waves of robots to face the super-intelligent final boss.
Home of Kaze Shi and the path towards the Tree of Life. Ancient magic and machines collide beneath the canopy.
An earlier vision of the world used muddy trenches, smoke, ruined battlefields and dieselpunk war machines.
The heart of the realm. Its captured guardians must be freed before the Destroyer reaches it.
The Destroyer's robots, human hunters and giant machines gather here for the final assault.
Desktop 2D side-scrolling action game with shooting, melee combat, waves, rescue missions and bosses.
Horizontal health bars, enemy waves, character powers and a giant final confrontation with the Destroyer.
Semi-realistic painterly action, anthropomorphic animal heroes and a darker steampunk/dieselpunk world.
Keyboard: A/D or arrows to walk · W/Up/Space to jump · F to shoot · R to restart
Confirmed changes: Baki was renamed ELIXIR. The Destroyer is the main enemy and final boss. Cucumber and Pickle are good NPCs, not villains. The standalone Forest Guard and Warlock were removed.
Name to confirm: the wind-powered Forest Spirit has appeared as “Kaze Shi” and “Ka-Zu-Shi” in earlier discussions. This folder uses Kaze Shi as the current spelling.
Older material retained: the Bull, Glitch Tiger, Jack, Dad, Grandad, trench warfare units and dieselpunk vehicles remain recorded as earlier ideas until Zak decides whether they stay in the final game.